5/7/2020 Major Havoc Firework
.ELONA SHOOTER. GUIDE by Aerow.Under Construction1: Tips, FAQs, Facts2: Classes3: Medals4: Skills5: City Mode6: Bestiary.TIPS, FAQS, FACTS.Beginners.1: If you’re a beginner, focus on gaining medals and getting familiar with the game.
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Sheriff and Hunter are both good beginner classes.2: You WILL NOT get very far at first. It takes a bit of practice and medal gathering. Don’t get frustrated.3: First medals to pursue should be the chicken medals and the Prayer, Provoker, and Boomer medals.4: If you’re using a shotgun or hunter’s rifle, always reload after you shoot – at least until the later levels.
You will never run out of ammo and will shoot slightly faster on low level guns.5: Make sure you have at least one of a Rogue, Ranger, or Noble in your party. They are the only classes that can learn the Active skill.6: Buy chickens on page 2 of the TOWER. There is no way around it; you will not go far without lots and lots of chickens. You can also get a few chickens by the Go Searching option at the INN.7: Always have one or two accurate backup weapons and keep them loaded. If you have an auto-bow, bring a bow gun.
If you have a machine gun, bring a rifle.8: Bosses have a shield that they use when under heavy fire. This gives them the armor status and they cannot fire from this defensive stance. Give one of your allies a chain gun or HMG to keep the suppression fire going.9: Always use up all of your AP.
Major Riot really got them up there, sky high and huge breaks. Color won’t blow you away, but overall perform. A great 500 gram fireworks cake from Pyro King.
It will not carry over.Allies.1: Make a diverse party. You want a variety of party skills as well as diverse weaponry on the battle field.2: You should get your first ally immediately; your second ally around level 6-8; and your third by level 15.3: Don’t worry about initially choosing the right allies.
You can always replace them later with the dismiss option.4: Be sure to have someone (may be you) in your party that has a good anti-air weapon.5: Be warned: when a boss comes all allies will target him, leaving all other mobs to you. You can change this feature if you need to by deselecting the boss option in the barracks.6: Base Teamwork (skill) is not clearly defined, but I believe it is how often he will shoot. Dependent of course on his gun.7: Base Aiming (skill) is not clearly defined, but I believe it is how quickly the allied targeting reticule reaches its target.
Can be improved by the Leadership skill.Weapons.1: The bow gun and auto-bow gun will likely be favorites. When coupled with the Bow Master skill it is extremely effective against crowds and armor.2: If you have an ally with a shotgun, set him to Fire at Will to make him the most effective.3: Pay attention to what has high anti-air and what has high anti-armor and use them accordingly.4: If you really want the gravity gun for yourself you have to work around the long reload time. Bring three or four gravity guns or use lvl3 Reload mods.5: Best Anti-Air: Small Gun: Windbow; Rifle: Assault Rifle; Shotgun: Combat Shotgun; Big Gun: Grenade launcher. Note: This is IMO and may not necessarily be the best overall.6: Best Anti-Armor: Small Gun: Laser Pistol; Rifle: Bow Gun; Shotgun: Shotgun; Big Gun: HMG. Note: This is IMO and may not necessarily be the best overall.General.1: Sp.
Trainer can teach any skill, even one not part of that classes skill set (i.e. Capable).2: Every time you purchase a Smith level at the INN it will refresh the SMITHY’s inventory.3:Go Searching whenever you have extra AP, especially when you have the Quick eye skill. You can often get a +1 hp boost or some extra chickens.4: Reforging will remove the last placed mod (furthest to the right) on your gun.5:Reforging price is based on value.
You can get cheap upgrades by using the shop tokens to bring value to zero before buying.Battle.1: In battle, when you get a critical kill, a message will appear. The number in brackets (ex. 5) is a count down to rampage mode.2: It takes 7 critical kills to go into rampage mode.3: You can kill the little girl in the castle; however, she will stop making those cute noises (meanie!)4: You can determine a weapons effective range by how small the targeting reticule is. Sniper rifle and bow gun is furthest away from the wall and the shotgun is closest.5: You can toggle all ally Fire at Will mode by pushing key F.Ragnorak.Let me tell you about Ragnorak. Do not use it, unless you are playing a saved game.
If you are not prepared you will die. When you use Ragnorak, you will summon about 15 White Dragons (see Bestiary) which will level your castle in about 8 seconds.Ok, how to use RagnorakChallenging way: You will get a huge amount of EXP out of this plus the Ragnorak Medal.1. Make sure you have a Holy Grail of Jure as a safeguard.2.
Recommended Weapon: Combat Shotgun; Auto Shotgun; Chain Gun.3. Summon them and start firing. Use the Holy Grail about 5 seconds after the Ragnorak.Cheap Way: You will only get the Ragnorak Medal.1. Make sure you have a Holy Grail of Jure as a safeguard.2.
What until the very last wave.3. Use Ragnorak right before the Day ends. The Day should end right before they start shooting.CLASSES.Rogue.: Critical kills always drop coins; coins more valuable. So-so ability.IMO: Not an easy character to play. Survivability is largely dependent on how soon you can get a bow gun or laser pistol.
He is not that great as an ally either as both skills and weapons are not battle oriented. However, he is definitely the best money maker with his many party skills.Hunter.: Ability decreases range penalty.
Largely useless except with shotgun.IMO: Good beginner class as he starts with a bow gun. His few fighting skills make him harder for the late game as a player, but is a good ally choice with his bow and variety of unique party skills.Sheriff.: Every weapon given innate impact ability. Unnoticeable in beginning, but pretty good at high levels – especially with the auto-shotgun.IMO: Great class. I consider the shotgun the best gun class and the Sheriff has all the shotgun boosting abilities. Once you get the hang of using the three shotguns, you can probably make it to late game.
He comes with balanced battle and party skills making him a great addition to any party.Militia.: Throws a grenade at random target; throw rate and damage go up with level. You can always use more fire-power right?IMO: An intermediate class.
You will want to stick to the rifle until you get some allies for backup. From there you can go with a big gun if you like. Militia is your first Big Gun user and a good class with which to practice.
His skills are completely battle oriented and a great class for the gravity gun. Also the only class with the supplier skill, thus the only class designed to use the grenade item.UNLOCKED CLASSES.Sniper.: Adrenaline builds while not shooting or reloading.
The more adrenaline you have the greater damage bonus. A missed shot resets your adrenaline bar. A bow gun shot does not count as a miss, it merely takes more adrenaline per shot.IMO: The ultimate damage dealer for a single enemy. You are pretty much guaranteed one shot, one kill with a rifle, but enemies will come faster than you can aim and shoot. In addition, the Sniper’s skill set does not include Bow Master, thus a bow gun will only take you so far. Definitely not an easy class to play.
He brings no party skills to the team, but holds every rifle and critical boosting skills in the game. The class to use if you want the Critical Hit medals.Ranger.: Each kill gives adrenaline – max adrenaline for full party rampage.
Nice skill.IMO: This is a tough class to play as well. You must use Big Guns from the start. Get a backup pistol and your allies as fast as you can. Later on get a grenade launcher and perhaps a chain gun as your backups. He is a natural for the grenade launcher or gravity gun with his Da Bomb skill, and has many good party skills.
A great ally.Duelist.: Gains adrenaline for every shot that hits, but has constant adrenaline drain. The more adrenaline you have the higher bonus damage.IMO: Another tough class to play, but with lots of potential and unique in that it makes a good player but not a good ally. Just like the sniper skill wise, but with small guns. Being forced to fight with small guns makes it interesting. Get a WindBow for Anti Air, a Laser Pistol for Anti Armor, and Revolver or Machine Pistol for normal mobs.
Again, not a good ally.Noble.: Gains +40% exp per kill as well as damage and accuracy boosts per level, sweet!IMO: You can go far with this class. Not only does he start with a Machine Pistol lvl 3 accuracy mod, but he can also use any weapon. This class is unique in that it does not specialize in anything. His skills are designed to take on all monsters with any weapon, but does not benefit from general fighting skills like Fury or Killer relying solely on his innate ability. Also comes with a few party skills.
A fairly good ally.Guardian.: Non-playable. Figuratively spikes your walls, making direct attackers hurt themselves with every hit. Not that great.IMO: Not too bad when equipped with a shotgun, as he can get the Doc Holliday skill. Guardians can also learn valuable party skills like Leadership and Defender. However, the Sheriff can learn nearly all of the Guardian skills and a few more.
Unless you really want the Accountant party skill with out getting a Noble, you might as well get a Sheriff instead.SKILLS.NOTE: These tables are based on my own games, thus may not be completely accurate. If you find an error, please let me know.Weapons.Big Gun.Allows Big Gun.Militia, Ranger. NobleSmall GunAllows Small gunRogue, Hunter, Ranger, Duelist, Noble, GuardianRifle.Allows RifleRogue, Hunter, Militia, Sniper, NobleShotgun.Allows Shotgun.Hunter, Sheriff, Noble, Guardian.Party Skills.NAMELVL 1 EFFECT.MAX/LVL 10 EFFECTCLASSAccoutant.43% wagesNBL GRDNActive +1 Ap Random. +10 ApROG, RNG, NBLBreeder +9% more eggs +63% more eggsHNT, RNGCook. +7 base dinner exp +27 base expHNT, NBLDefender +5% chance nullify damage.
+23% chanceSHF, GRDNEngineer. +7% Mod effect. Unconfirmed.HNT, DUELInsurance. +2 gp for each HP lost. +11 gp per hitSHF, NBL, GRDNLeadership. +7% ally targeting +52%Faster AimSHF,RNG, GRDNLove +10gp per little sister shot +55 gp.MILNegotiator.
+9% better reward. UnconfirmedROG, RNG, DUELQuick Eyed. +15% good events. +105% good eventsROG, SHFRobber.
+7 People killed. +70 peopleROGScavenger +9% chance item drop +35% item dropHNT, RNGSupplier +20% Item Recharge. +200% recharge.MILTaunt Taunt Ability / +10% reward. +60% reward.SHF, MILThreat. Enemy Speed Reduced 3% Reduced 21%ROG, NBL, GRDN.Solo Skills.NAMELVL 1 EFFECT.MAX/LVL 10 EFFECT.CLASSAccuracy Reduce bullet spread by 11%. By 41%.ALL CLASSAimed Shot +7% DMG / -Fire Rate. +70% DMG.ROG, HNT, SNPR, DUEL, NBLAnti-Air.
+9% Dmg Air +72% dmg.HNT, SNPR, NBLAnti-Armor. +72% dmg.SHF, MIL, RNG, NBLBow Master. +1 Arrow Pentration. +10 Penetration.HNT, RNG, NBLBurst. First 2 shots +25% DMG/100% ACC First 6 shots.ROG, MILCapable. +1 skill choice at lvl +2 skill.ALL CLASSCool. +12% Recoil Recovery.
+44% recovery.ALL CLASSCripple Shot. Mob speed reduced by 5% / shot. Reduced 32%.HNT, SHFDa Bomb. +7% explosives/gravity dmg. +52% dmg.MIL, RNGDisarm. Mob attack Reduced by 20%.
Unconfirmed.SNPR, GRDNDr. +1 bullet / Reduce accuracy. +5 shots.SHF, NBL, GRDNFury. +13 Rampage Duration +47% Duration.SHF, MIL, DUELKiller. +21% exp/ critical +73% exp / crit.ROG, MIL, SNPR, DUELLast Hope% For Rampage HP=. People need to definitely know about the Chickens.
They help so much more than you think. They have a very short time before it’s all profit and during the higher levels they give you much more. I have level 230 chickens and they give anywhere from 2000 – 4000.Also, I’ve been using the Auto-Shotgun for pretty much the whole time and have not died yet. I am currently on Day 124. I think it’s a very good gun.
Accuracy is not that good, but when you get into the higher days where it’s just waves of enemies, accuracy really isn’t a problem.I feel that allies are a big part of a good strategy in this game. I have a decent Hunter with a good bow gun, but my team sucks (mainly the guns they’re using) and it’s a little difficult. But my Sheriff I have another Sheriff with a combat shotgun, militia with a gravity gun, and I just got a hunter and might give it a good laser pistol, but the bow gun seems to be doing great. And it’s just perfect days all day long.This is definitely a good thread. I feel that I have the game down as of now and I definitely agree with all this. I would also add that beginners should first try to get the medals that give a chance of +1 AP (Prayer, Provoker, and Boomer) and get the medals that give you better egg profits. I feel the game is easier (in a sense) when you get the necessary medals first.Wow, this is a long post.
And you do need to buy 31 chickens to get the medal. I think you have to get +1 from what the medal says for all three. Hey lemme help out bro, sense max lvl10 28% chance of critical CONFIRMED, fury max lvl10 47% more rampage duration CONFIRMED (make sure to put me in credit;), or not but it would be godd if you did).i also confirmed that the militia is not the only one with the supplier skill NATURALLY, the ranger can get it as wellhey aerow, i just confirmed that you only need 120 chickens to get the chicken king medal, i currently have 120 and have the medal. Odd notes (will be updated as I find more, now that I finally found the edit button):Sheriffs are the best class for stopping suicidal enemies—the knockback generally lasts long enough to kill it.Aimed Shot with a slow weapon is suicide.
It makes the weapon near unfireable in terms of attack speed. Trust me, I’ve tried with a “crossbow” type weaponIf you can get a Hunter for an ally early on, it’s not unlikely that they’ll be more powerful than you are—they’ve got a crossbow! Piercing shots allow for much faster, more accurate training and killing. I got one on Day 3 and was surprised to find my Duelist self outclassed.Hunting Rifles are more accurate on air creatures than most weapons. Perhaps that’s due to the high innate accuracy and 115% base antiair modifierI’m yet to miss a shot.Class skills:Hunter. A reduced range penalty allows these guys/girls to use bows at short range and shotguns at long range without as much of an accuracy penalty.
They’re great allies, since they specialize in bows more often than not, and the extra accuracy always helps a CPU.Sheriff. Each hit produces a stun and knockback on the target. While the sheriff’s specialization in the slow shotgun branch makes things a bit harder, the sheriff is a good player character for its ability to stop kamikaze enemies.Rogue. This would be where sense would shine. Unfortunately, rogues tend to be total crap in the fighting department next to the other classes, due to their focus on support and noncombat skills.Militia. I don’t really like these guys all that much, but they’ve got a sort of rapidfire shotgun and free grenades, which means Militia make good AoE fighters. Militia and Hunters make for good crowd-clearers later on.Sniper.
Tons of damage, really really slowthey’re boss and large enemy specialists, capable of slaughtering them in one shot (One Shot, literally), but their weapon of choice leaves them unable to deal with crowds.Ranger. I didn’t really like rampage for the damage so much as the improved reload speed. Increased duration and full party turns the ranger into more of a support class in combat, but he’s a force with turning allies into deadly fighters. Throw Leadership in the mix for more chaos Duelist. Yes, the lack of ally willingness to shoot makes them cruddy allies. When armed with rapidfire pistols, thoughthese guys shine.
Adrenaline adds up quickly with a good, fast weapon and can cause some major havoc. A class that pays you to go psycho.Noble. Easy to level, easy to hit with, more damage. Able to use any weapon. Lack of useful combat skills. Not wow.Useful, though possibly situational skills:Breeder – Keeping chickens is good money, and the breeder skill improves egg count. Helps make a lot of profit later on.Leadership – Allies tend to be slow to lock targets, so a 52% boost is extremely useful.Active – While it’s kinda random and I tend to get horrid yields, it can be useful.Bow Master – Somanypiercingshots.dies.Cripple Shot – If my math adds up right, three shots should either bring them to a near standstill or slow them to about 30% of normal speed.
That makes a ton of difference. Imagine that with a multihit gun or Sheriff knockbackDisarm – Judging from the two levels I’ve seen, Disarm is glitched.
It would be really powerfulif the status actually lasted. It only blinks on the first two levels, so someone might need to test duration at higher levels.One Shot – It’s EXTREMELY powerful, but it only works with pistols and snipers (both of which are kind of crap).One Hit Kill – Okay, this is where absurdity comes from. Sniper + Sniper Rifle + One Hit Kill + One Shot + Power Shot + Sense = The absolute strongest 1v1 fighter in the game, period. Critical hits, 16x magnified last-shot-of-the-clips, 1.5x normal shots before critting, and a decent chance at an outright kill. They’re slow, but that’s absurd firepower. For the record.fyi.
1shot1kill maxes at 32%Just my litle Sniper strategy guide. Oh, a sniper? I should try that, I’m still unable to get very far with any classYes, snipers are bossing machines, so it’s important to have allies that can handle mobs. Important ally traits for mob handling: Aim Speed, Workrate. A high value in these makes them shoot faster and more accurately (I’m honestly yet to see an ally miss with anything other than a big gun, though, which makes them great for taking out aerial enemies), which is extremely important when you’re not a mob fighter yourself. Wouldn’t be a bad idea to get Leadership on a sniper if that’s at all possible (through special training, perhaps?).Aimed Shot is crap no matter what weapon you choose. The damage buff doesn’t balance out the firing rate lossLeech mod?
I’ve never gotten that to work myself, but then again, I don’t know the% leech rates for each levelsomeone enlighten me?Cripple and Disarm are good debuffs if they actually stay for any length of timea 40% drop in damage at Lv2 Disarm is crazythat would mean that at Lv5 or so, a Disarmed enemy is harmless until the debuff wears off!Yeah, the crit glitch is fun. It works well early on to take out pesky ranged attackers like Ballistas, Chickens, Archers, and Bosses.I’m gonna give sniper a shot, see how it works. Do you have a lot of chickens?
Sorry to post late uh yeah, lots of chickens and a museum later (MUCH later) also i like to get sandbags and repairers over wall hitpoints, it lets me ignore dragonflys completely (i just dont shoot at them because between gaurdien/sandbag/repair they do negligible damage to my wall)Also i noticed this game is like diablo, the beginning is always easy but sometimes you hit lvl 30 and realize you haven’t gotten any of your hallmark weapons and you cant move forward. Reforge helps allot but it’s not a sure thing. Sometimes you gotta restart and i am sure that frustrating for allot of people.
Though other times you get a Rocket Launcher MK 18 with 4 mod slots and you create a weapon of mass destruction. (the mods would be Anti-Armor Damage Damage Fire-Rate i have never gotten this but god this would be awesome)From what i can tell from leech mod has a chance to proc per shot. So not every shot will do something, AOE weapons has a chance to proc once per shot so thats not very effective. At lvl 80ish i had a leech on my hunting rifle and every so often i would get 15 (just a guess but i did notice my health come back mid wave) health back when i was critting for 1.2k damage.
Then i definitely saw my 1Shot1kill proc with a leech proc and i went from 5 health back to 125. So i knew that it wasnt my repairers or anything like that. Anyway leech works, but as far as i can tell it has limited effectiveness on low damage guns or guns that shoot extremely slowly.
The sniper rifle makes up for by doing 999999 damage 35 percent of the time.I think every weapon type / class has some abusable path of growth and supporting party memebers that lets them go long, im interested in seeing other peoples paths to succuss. On normal mode, I am currently on Day 412 headed up by a Level 395 Noble armed with a Lvl 106 Auto-Shotgun modded with Lvl. 3 Anti-Armor and Ammo. I have turned him off manual Hero Mode and on to automatic “Attack mobs in weapon range” in the barrack screen so that I can run this game in the background. As sidekicks, I have 3 militia (whose class bonus of chucking grenades has been useful) at levels 324, 357 & 296.
Since Day 100 or so, they have each been using Gravity Guns modded with at least Leech Lvl. 3, and then Damage Lvl. 3 when additional mod slots are available. Their skill development has been Fo(cused) on Reloading for 80% of the time they have been in the party (they are all around level 175 now). Pretty handy for a grav gun;)I have Villa level 22 (+220% party damage bonus), 293 chickens, Level 41 museum, but when I don’t have enough additional AP to taunt, I lose about 5k of GP per round.
I rely on chickens, Looter Level 18 finds and item sales from boss days in order to keep GP production up. I search for Level 3 Damage and Leech mods for when I can significantly upgrade the Grav Gun for one of the militia.
My ProTip for Ragnarok survival, post-fix:Wait until you get the Grailit is mandatory.Once you have both items ON QUICKSLOTS 1 thru 5 (they don’t help in your later slots!), get 2 strong grenade slots. Each grenade has an independent cooldown.At the beginning of the round (Not the end!), Pop Ragnarok and toss grenades and shoot. 5 seconds in, use your Grail to prevent auto-lose. Keep tossing grenades like crazy and hopefully win. Then, cruise thru the rest of the round.This gives you plenty of chances to keep trying it!BE CAREFUL! WHen you lose, make sure you dont accidently push the “continue” option!
Go back to main screen and try again.
Contents.Pre-1970. 's article on the 'Theory of self-reproducing automata' is published in 1966. The article is based on lectures given by von Neumann at the about the 'Theory and Organization of Complicated Automata' in 1949.1971–1975 1970 (Fiction). The first story written about a computer virus is The Scarred Man by.1971. The, an experimental self-replicating program, is written by Bob Thomas at to test John von Neumann's theory. Creeper infected DEC computers running the.
Creeper gained access via the and copied itself to the remote system where the message 'I'm the creeper, catch me if you can!' Was displayed. The program was later created to delete Creeper.1972 (Fiction).
The science fiction novel, by, contains one of the first fictional representations of a, as well as one of the first uses of the word 'virus' to denote a program that infects a computer.1973 (Fiction). In fiction, the 1973 movie made an early mention of the concept of a computer virus, being a central plot theme that causes androids to run amok. 's character summarizes the problem by stating that '.there's a clear pattern here which suggests an analogy to an infectious disease process, spreading from one.area to the next.' To which the replies are stated: 'Perhaps there are superficial similarities to disease' and, 'I must confess I find it difficult to believe in a disease of machinery.'
(Crichton's earlier work, the 1969 novel and were about an extraterrestrial biological virus-like disease that threatened the human race.)1974. The Rabbit (or Wabbit) virus, more a than a virus, is written. The Rabbit virus makes multiple copies of itself on a single computer (and was named ' for the speed at which it did so) until it clogs the system, reducing system performance, before finally reaching a threshold and crashing the computer.1975. April: ANIMAL is written by for the.
ANIMAL asked a number of questions of the user in an attempt to guess the type of animal that the user was thinking of, while the related program PERVADE would create a copy of itself and ANIMAL in every directory to which the current user had access. It spread across the multi-user UNIVACs when users with overlapping permissions discovered the game, and to other computers when tapes were shared. The program was carefully written to avoid damage to existing file or directory structures, and not to copy itself if permissions did not exist or if damage could result. Its spread was therefore halted by an OS upgrade which changed the format of the file status tables that PERVADE used for safe copying.
Though non-malicious, 'Pervading Animal' represents the first 'in the wild'. The novel by is published, coining the word ' to describe a program that propagates itself through a.1981–1989 1981. A program called, written for systems, was created by high school student, originally as a prank. The Apple II was particularly vulnerable due to the storage of its operating system on a. Elk Cloner's design combined with public ignorance about what was and how to protect against it led to Elk Cloner being responsible for the first large-scale computer virus outbreak in history.1983.
November: The term 'virus' is re-coined by in describing self-replicating computer programs. In 1984 Cohen uses the phrase 'computer virus' (suggested by his teacher ) to describe the operation of such programs in terms of 'infection'. He defines a 'virus' as 'a program that can 'infect' other programs by modifying them to include a possibly evolved copy of itself.' Cohen demonstrates a virus-like program on a system at. The program could install itself in, or infect, other system objects. 1984.
August: publishes his seminal paper, in which he describes how he modified a so that when used to compile a specific version of the operating system, it inserts a into the command, and when used to compile a new copy of itself, it inserts the backdoor insertion code, even if neither the backdoor nor the backdoor insertion code is present in the of this new copy.1986. January: The virus is released.
Brain is considered the first virus, and the program responsible for the first IBM PC compatible virus epidemic. The virus is also known as Lahore, Pakistani, Pakistani Brain, and Pakistani flu as it was created in, by 19-year-old Pakistani programmer, Basit Farooq Alvi, and his brother,. December: Ralf Burger presented the Virdem model of programs at a meeting of the underground in Germany. The Virdem model represented the first programs that could replicate themselves via addition of their code to executable DOS files in COM format.1987.
Appearance of the Vienna virus, which was subsequently neutralized – the first time this had happened on the platform. Appearance of Lehigh virus (discovered at its ), boot sector viruses such as Yale from US, from New Zealand, from Italy, and appearance of first self-encrypting file virus,. Lehigh was stopped on campus before it spread to the 'wild' (to computers beyond the university), and has never been found elsewhere as a result. A subsequent infection of Cascade in the offices of IBM Belgium led to IBM responding with its own antivirus product development. Prior to this, antivirus solutions developed at IBM were intended for staff use only.
October: The, part of the (at that time unknown) Suriv family, is detected in the city of. The virus destroys all executable files on infected machines upon every occurrence of Friday the 13th (except Friday 13 November 1987 making its first trigger date May 13, 1988). Jerusalem caused a worldwide epidemic in 1988.
November: The, a boot sector virus for computers, appears. It immediately creates a pandemic virus-writer storm. A short time later, releases another, considerably more destructive virus, the. December: was the first widely disruptive replicating network program, which paralyzed several international computer networks in December 1987. It was written in on the operating system and originated in what was then.
It re-emerged in 1990.1988. March 1: The (also called Boot, Bouncing Ball, Bouncing Dot, Italian, Italian-A or VeraCruz), an MS-DOS boot sector virus, is discovered at the in Italy. June: The viruses spreads from underground pirate BBS systems and starts infecting mainstream networks. Festering Hate was the last iteration of the CyberAIDS series extending back to 1985 and 1986.
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